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Boxcutter

Game Ready Asset 

For this prop I wanted to create a complex prop and see how low I could go with the geometry. The boxcutter provided that challenge. For the modeling I used 3ds Max, with Z-brush, then baked out the maps in Marmoset. The Texturing was done in Substance Painter and lighting and presentation was done in Marmoset. 

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Saw Gun: Projects
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