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Fixie Bike & Mini-pump

Game Ready Asset 

The Focal 44 fixie bike is a love letter to cycling and game art. I created the Focal 44 based on my on 1st fixie bike in 3Ds Max and  then baked the low poly in Marmoset Viewer. I comped some beauty shots in Photoshop of what an AD campaign would look like. 

Marmoset Render

Mini Air-Pump

Game Ready Asset 

Wanted to model a more cylindrical prop and see how things would bake to more simple geometry. So I decided upon the Mini-Air pump which I use when I'm out riding.

AC Unit

Game Ready Asset 

The AC Unit was modeled in 3Ds Max and then baked the low poly in Marmoset Viewer. I comped some beauty shots in Photoshop. This was one of most complex prop I have taken to the Low Poly stage.

Boxcutter

Game Ready Asset 

For this prop I wanted to create a complex prop and see how low I could go with the geometry. The boxcutter provided that challenge. For the modeling I used 3ds Max, with Z-brush, then baked out the maps in Marmoset. The Texturing was done in Substance Painter and lighting and presentation was done in Marmoset. 

Saw Gun: Projects

FLOPPY DISK

Game Ready Asset 

I  had came across some fantastic concept art and wanted to try my hand at game creation pipeline. I choose an object that simple yet complex. I started the project in 3DS Max and created the high-poly model. I then made a simple low poly version to bake the high-poly onto. Once the bakes were finalized, I took the Low-poly and maps into substance painter for further material creation.  

Beer Can

Game Ready Asset 

As an exercise in speed I wanted to run through the steps it would take to create a game ready asset. That's why I decided to model and make a can into a game ready asset. The modeling was done in 3ds Max, Baking in Marmoset, Texturing in Substance Painter and Lighting/Presentation in Marmoset. It was also a great exercise in using substance painter to combine images with metallic materials.

 

The label is from one of the local brewing company's here in Dallas.
Shout out to Arthur James for the awesome beer label design!

Sound Bar

Game Ready Asset 

For this prop I wanted to test Substance Painter and how far you could push the normals. The sound bar is covered in a metal mesh that would of been time consuming to model out, so I wanted to see if the normals created in substance painter could carry the detail.

Modeled in 3ds Max, Baked in Marmoset, Textured in Substance Painter, Lighting and presentation done in Marmoset.

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