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Game Ready Asset
For this prop I wanted to test Substance Painter and how far you could push the normals. The sound bar is covered in a metal mesh that would of been time consuming to model out, so I wanted to see if the normals created in substance painter could carry the detail.
Modeled in 3ds Max, Baked in Marmoset, Textured in Substance Painter, Lighting and presentation done in Marmoset.
Saw Gun: Projects
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