Game Ready Asset
As an exercise in speed I wanted to run through the steps it would take to create a game ready asset. That's why I decided to model and make a can into a game ready asset. The modeling was done in 3ds Max, Baking in Marmoset, Texturing in Substance Painter and Lighting/Presentation in Marmoset. It was also a great exercise in using substance painter to combine images with metallic materials.
The label is from one of the local brewing company's here in Dallas.
Shout out to Arthur James for the awesome beer label design!